Project Position Descriptions

There are 14 positions available on our project. Within each department (Game Art, Game Tech, and Cinema) one member will be selected as a Lead. In addition to the responsibilities of their regular positions, Leads will assist the Director in making key decisions during development, creating game documents, and ensuring that their department fulfills its responsibilities, meeting standards of time and quality.

GAME ART DEPARTMENT

Concept Artist:  As a Concept Artist, you will produce a wide variety of characters, creatures, objects, and environments based on written or verbal descriptions from Leads. You will create both quick thumbnail drawings and finished pieces of art. To do this, you will need to gather reference and research material, and you must be able to work under deadlines and take critique and art direction.

The ideal candidate will be proficient in the Adobe Creative Suite (especially Photoshop), have a basic understanding of realistic architecture and proportions, possess fine art skills (drawing, painting, lighting, color) and design sense (shape, composition, color), as well as an excellent sense of space and form. The candidate will have solid technical ability and excellent drawing ability.

Graphic Artist:  Graphic Artists work closely with the Game Tech department and other members of the Game Art department to define the creative vision and its feasibility. They create static and animated art assets. You will review and research games similar to our project, gather reference material, and follow the team’s workflow procedures.

The ideal candidate will have good communication skills (verbal and written), display a good balance of artistic and technical skills, and deal well with constructive criticism.

UI Designer:  The UI (User Interface) Designer creates original concept art that will represent in-game user interface content, develops those concepts (separates artwork, crops, resizes, recolors, etc.), and maintains organization of our in-game graphic library and assets.

The ideal candidate will have a strong graphic design sense, strong user interface design skill, strong digital manipulation skills, advanced knowledge of Adobe Photoshop and Illustrator, knowledge of traditional 2D art and animation, a flexible and adaptive art style, the ability to work in a constantly changing environment, and great communication skills.

Audio Designer:  As an audio designer, you are responsible for all aspects of sound in the video game. You will compose, arrange, edit, master, and implement music and sound effects.

The ideal candidate will have practical experience with a variety of music composition styles and sound design techniques, a strong understanding of fundamental audio engineering principles, a strong enthusiasm for current trends in music and sound, a broad base of musical styles, a history of applied audio engineering, excellent problem-solving skills, and superb interpersonal communication skills.

GAME TECH DEPARTMENT

Game Programmer:  Game Programmers design and implement core gameplay components such as AI (artificial intelligence), physics, character control, cameras, event systems, and VFX (visual effects). You will contribute innovative and original ideas towards all aspects of game development. You will provide technical direction and task prioritization, as well as writing clear technical design and specification documents.

The ideal candidate will possess knowledge of Lua and the Corona development platform; experience developing gameplay systems; an excellent math and/or physics foundation; exceptional problem-solving, debugging, and trouble-shooting skills; knowledge of good software engineering practices; and a feel for good gameplay.

UI Developer:  The UI (user interface) Developer encapsulates the UI screen functionality and interfaces with the game engine. You work closely and collaborate with the other programmers, designers, and artists to meet functional and style requirements, and to define how content should be produced to work well with the infrastructure you create. You must understand modern game UI and what it will take to make competitive interfaces.

The ideal candidate will possess knowledge of Lua and the Corona development platform, great communication skills, and the ability to meet deadlines.

QA Tester:  As a QA (Quality Assurance) Tester, it is your job to make sure that the end product is an enjoyable experience for the user and has no bugs in it. You will be constantly trying to “break” the game. You must effectively communicate the issue(s) you are looking at, both verbally and in writing. You will write concise bug reporting.

The ideal candidate plays video games in some capacity and is familiar with typical game mechanics. The candidate must be able to play a single (possibly incomplete) level/area for hours and days on end, and to think “outside the box”. A basic understanding of game terminology is importantl.

CINEMA DEPARTMENT

Concept Artist:  As a concept artist, you will produce a wide variety of characters, creatures, objects, and environments based on written or verbal descriptions from Leads. You will create both quick thumbnail drawings and finished pieces of art. To do this, you will need to gather reference and research material, and you must be able to work under deadlines and take critique and art direction.

The ideal candidate will be proficient in the Adobe Creative Suite (especially Photoshop), have a basic understanding of realistic architecture and proportions, possess fine art skills (drawing, painting, lighting, color) and design sense (shape, composition, color), as well as an excellent sense of space and form. The candidate will have solid technical ability and excellent drawing ability.

3D Modeler (Character):  Character Modelers are responsible for modeling, skinning, rigging, and texturing characters in 3DS Max. You must review and research games and characters similar to our project, gather reference material, and follow the team’s workflow procedures.

The ideal candidate is proficient in 3DS Max and Photoshop. The candidate will also have strong 2D and figure drawing skills, good communication skills, the ability to model a variety of different styles, the ability to deal well with constructive criticism, an understanding of realistic human anatomy and form, strong organic modeling skills, strong texturing skills, and the ability to meet deadlines.

3D Modeler (Environment):  The Environment Modeler is responsible for modeling, texturing, and lighting environments and objects, as well as photomanipulation and texture creation. You will gather reference and research material before starting your tasks.

The ideal candidate has a basic understanding of realistic architecture, clean modeling skills, strong texturing skills, great lighting skills, good design sense (shape, composition, color), an excellent sense of space and form, solid technical ability, proficiency in 3DS Max and Photoshop, good communication skills, the ability to deal well with constructive criticism, great drawing skills, and the ability to meet deadlines.

Animator (Character):  As a Character Animator, you are responsible for animating 3D characters, as well as some character skinning and rigging. You will review and research games and characters similar to our project, gathering reference material. You must follow the team’s workflow procedures. You will test and verify the quality of your animations and/or rigs.

The ideal candidate will have advanced character animation skills, proficiency in 3DS Max, strong 2D and figure drawing skills, the ability to meet deadlines, good communication skills, the ability to deal well with constructive criticism, an understanding of phonemes and expression of emotion, an understanding of basic animation principles, and storyboarding and cinematography skills.

Animator (Environment):  As an Environment Animator, you are responsible for animating the environments for the cinematic arm of our project, as well as some prop rigging. You will review and research games and environments similar to our project, gathering reference material. You must follow the team’s workflow procedures. You will test and verify the quality of your animations and/or rigs.

The ideal candidate will have advanced environment animation skills, proficiency in 3DS max, strong drawing skills, the ability to think in 3D, the ability to meet deadlines, good communication skills, the ability to deal well with constructive criticism, an understanding of basic animation principles, and storyboarding and cinematography skills.

Audio Designer:  As an Audio Designer, you are responsible for all aspects of sound in the cinematic animation. You will compose, arrange, edit, master, and implement music and sound effects, as well as any dialogue.

The ideal candidate will have practical experience with a variety of music composition styles and sound design techniques, strong understanding of fundamental audio engineering principles, a strong enthusiasm for current trends in music and sound, a broad base of musical styles and history of applied audio engineering, excellent problem-solving skills, and superb interpersonal communication skills.

Editor:  The Editor is a post-production mechanic who removes the unneeded and fits pieces of the animation together to make a finished product within the given constraints. You collaborate with the modelers, animators, and audio designer to bring sight and sound together. You help create the narrative, structure, and tone of the animation. You will capture the Director’s vision and tell a compelling story.

The ideal candidate will be proficient in Final Cut Pro, Premiere Pro, and/or After Effects. The candidate will have good problem-solving skills, and have excellent verbal and written communication skills.

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