Hey all, here are the brainstorm results from our 2nd official meeting:
Be thinking about how these could be applied to the game as far as: Gameplay, art style, NPCs, etc.
Campaign and Survival Modes
Splash Damage (Golden Toilet Flush)
Rubber Duckies (traps, blocking, explode?)
Power Upgrades (Cost, Experience)
NPCs: Ninjas, Pirates, Vikings
Weapons: Plunger, Aerosol and Match, Toilet Brush, Toilet Cleaner Bombs
Triple Ply Towers
Golden Toilet Temple with progress bar and/or destruction
New Paths or Flying?
See you next week!