Brainstorm Results

Hey all, here are the brainstorm results from our 2nd official meeting:

Be thinking about how these could be applied to the game as far as: Gameplay, art style, NPCs, etc.

Set Paths

Alert/Proximity

Distance

Health Bars

Campaign and Survival Modes

Destructible Environment

Traps

Splash Damage (Golden Toilet Flush)

Rubber Duckies (traps, blocking, explode?)

Trojan Duckies?

#2

Apocalypse

Unexpected Achievements

Power Upgrades (Cost, Experience)

NPCs: Ninjas, Pirates, Vikings

Dysentery

Chemical Warfare

Weapons: Plunger, Aerosol and Match, Toilet Brush, Toilet Cleaner Bombs

Fortress

Explosions

Triple Ply Towers

Snow?

“Pow-Smash-Bam”

Speed

TP Tribe

Golden Toilet Temple with progress bar and/or destruction

Rock-Paper-Scissors mechanisms

Modifiable Towers

New Paths or Flying?

See you next week!

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