Spring 2012 Project Positions

Following are descriptions for all of the positions available for this semester’s project. There are three teams: Game Art, Game Tech, and Cinemation. Listed separately is a fourth team, Web, which is not part of the project but will function in much the same way. If you are applying for two positions, please consider the timing and intensity of the positions.

GAME ART
Character Artist (Jan. 27 – Apr. 20):  ♦
Character Artists create digital characters based on concept art, creating sprite sheets and other assets when necessary. Photoshop knowledge required. Up to two positions available.
Prop Artist (Jan. 27 – Apr. 20):  ♦
Prop artists essentially create everything not covered by everyone else. This includes such assets as projectiles, background objects, and other stationary assets. All assets are typically based on conceptual art. Some sprite sheets may be required, but  most assets will be static. Photoshop will be the primary program used, although Illustrator may come into play. Up to two positions available.
Effects Artist (Jan. 27 – Apr. 20):  ♦
The effects artist creates special assets for the game, almost always animated. Examples include explosions, electricity, and smoke. Concept art is often not used, but research/experimentation is required in such cases. Photoshop will be the primary program used. Only one position available.
Level Designer (Jan. 27 – Apr. 20):  ♦
Candidate’s job is to design levels. This entails making the environment in which the player is interacting both aesthetically pleasing and functional for the purpose of the game. Considerations of player psychology are required. Photoshop will be the primary program used, although Illustrator may come into play. Up to two positions available.
UI Designer (Jan. 27 – Apr. 20):  ♦
User Interface Designers are responsible for designing player interaction with menus and controls. Study of user experience (UX) and basic design principles required. UI Designers are also responsible for creating tutorials. The Designers must work closely with Game Tech. Photoshop and Illustrator are the principle tools. Up to two positions available.
Sound Designer – Game (Feb. 24 – Apr. 27):  ♦
The Game’s Sound Designer is responsible for sound effects and music. The designer must be mindful of the target audience, as well as the motif of the game, and work closely with the Game Art Lead and Cinemation Sound Designers. Only one position available.

GAME TECH

Game Programmer (Jan. 27 – May 4):  ♦
Game Programmers design and implement core gameplay components such as AI (artificial intelligence), physics, character control, event systems, and VFX (visual effects). Must become familiar with Lua and Corona SDK asap. Up to three positions available.
UI Programmer (Jan. 27 – May 4):  ♦
The User Interface Programmer encapsulates the UI screen functionality and interfaces with the game engine. Candidate works closely and collaborates with the other programmers, designers, and artists to meet functional and style requirements, and to define how content should be produced to work well with the infrastructure you create. Must become familiar with Lua and Corona SDK asap. Only one position available.
Social Programmer (Jan. 27 – May 4):  ♦
The Social Programmer’s job is to develop the social aspects of the game. Global high scores is only the beginning. Must be prepared to do extensive research of Corona capabilities and social game design in general. Must become familiar with Lua and Corona SDK asap. Only one position available.
Monetization Programmer (Jan. 27 – May 4):  ♦
The Monetization Programmer’s focus is developing the necessary framework for ad and other in-game revenue. Works closely with UI Designers and Team Leads. Must become familiar with Lua and Corona SDK asap. Only one position available.
QA Tester (Mar. 2 – Apr. 27):  ♦
Quality Assurance Testers check for bugs in the game and work with programmers and UI Designers to enhance gameplay and user experience. Must possess at least one of the devices we will be porting to (iPhone, iPad, Android Phone, Galaxy Tab, Kindle Fire, Nook). Up to four positions available.

CINEMATION

Storyboard Artist (Jan. 20 – Feb. 17):  ♦
The Storyboard Artist works closely with the Cinemation Lead to quickly create a visual representation of the storyline. This is an iterative process and requires fast turnaround and the ability to take concise constructive criticism. Only one position available.
Sound Designer – Storyreel (Jan. 20 – Feb. 17):  ♦
The Storyreel Sound Designer creates a soundtrack and effects for the storyboard. While some assets may be used in the final piece, emphasis is not on creating a finished product, but in assisting the creative process toward the next step in the production pipeline. Must be able to adhere to strict deadlines and quickly provide audio assets upon request from Cinemation Lead. Only one position available.
Concept Artist (Jan. 27 – Mar. 2):  ♦
The Concept Artist works closely with the Cinemation Lead to quickly create a visual representation of the characters, environments, and props to be used in the animation. This is an iterative process and requires fast turnaround and the ability to take concise constructive criticism. Only one position available.
Character Modeler (Feb. 3 – Mar. 16):  ♦
Working with concept art as a base, Character Modelers create 3D models suitable for rigging and animation. Attention to detail is a must. If candidate does not have experience modeling for animation, s/he must be prepared for a steep learning curve. Candidate will utilize 3DS Max, possibly Mudbox. Up to two positions available.
Prop Modeler (Feb. 10 – Mar. 30):  ♦
Working with concept art as a base, Prop Modelers create 3D models of props for use in the animation. Attention to detail is a must. Candidate will utilize 3DS Max, possibly Mudbox. Up to two positions available.
Environment Modeler (Feb. 10 – Mar. 30):  ♦
Working with concept art as a base, the Environment Modeler creates 3D models of environments for use in the animation. Attention to detail is a must. Candidate will utilize 3DS Max, possibly Mudbox. Only one position available.
UV Artist (Feb. 17 – Apr. 13):  ♦
The UV Artist is responsible for properly attaching more complex textures to 3D models. Learning the process will likely eat up the majority of your early time on the project. Attention to detail is a must. Candidate will utilize 3DS Max. Only one position available.
Rigging Artist (Feb. 10 – Apr. 13):  ♦
Rigging Artists are responsible for giving characters a functioning bone structure and properly weighting vertices in the 3D models. Learning the process will likely eat up the majority of your early time on the project. Attention to detail is a must. Candidate will utilize 3DS Max. Up to two positions available.
Texture Artist (Mar. 2 – Apr. 20):  ♦
The Texture Artist creates textures and materials for all 3D models. Attention to detail is a must. Candidate will utilize 3DS Max, Photoshop, and possibly Mudbox. Only one position available.
Character Animator (Mar. 9 – Apr. 13):  ♦
Character Animators give life to the rigged 3D models. Candidates must learn/know proper technique, animation principles, and patience. Attention to detail is a must. Candidates will utilize 3DS Max. Up to two positions available.
Sound Designer – Cinemation (Mar. 9 – Apr. 20):  ♦
The Cinemation Sound Designer creates effects and music for the finished product. Candidate will work closely with Cinemation Lead and Editor to maintain a consistent sound motif that aligns properly with the animation. Sound scheme will be based largely on the storyreel, although significant changes are possible. Only one position available.
Camera Artist (Mar. 16 – Apr. 20):  ♦
In coordination with the Cinemation Lead, and following the general direction of the storyreel, the Camera Artist chooses how to frame the animation using camera placement, angles, and movement. Candidate will work in 3DS Max. Only one position available.
Lighting Artist (Mar. 16 – Apr. 20):  ♦
In coordination with the Cinemation Lead, and loosely following the storyreel, the Lighting Artist provides the proper light for the environment. Candidate must understand/learn good lighting techniques. Candidate will work in 3DS Max. Only one position available.
Effects Artist (Mar. 23 – Apr. 20):  ♦
The Effects Artist creates and animates everything not taken care of by everyone else. This includes particle and smoke effects, as well as environmental animation. Candidate will work in 3DS Max. Only one position available.
Editor (Mar. 23 – Apr. 20):  ♦
The Editor follows the Cinemation Lead’s direction for creating the proper views and feelings within the animation. Tasks include compositing images/videos, color correction, other image correction, timing sound assets, and cutting to the proper clips with a natural rhythm. Only one position available.

WEB

Web Designer/Developer (Feb. 3 – Apr. 20):  ♦
Web Designers and Developers will create a website for AIUI. Candidates will work closely with the Web Committee Leader and President to deliver a fully functioning website to represent AIUI, its members, and its work. Up to three positions available.
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