This post is a little late, but we still want to give a shout out and a huge thanks to everyone that attended our Spring Game Jam in March. We are still collecting information on all the games created, so we will be posting throughout the week as we receive stuff from attendees. If you attended and want to see your game on here try to get a hold of one of the board members.
So, without further ado, here are the games:
Art: Rob Keiser firstname.lastname@example.org
Code: Tom Heinecke email@example.com
Laungage: as3 compiled in Flashdevolop using a custom fork of flashpunk library. Our goal was a highschool zombieLaungage as3 compiled in Flashdevolop using a custom fork of flashpunk library.
Experience: Our goal was a highschool zombie beatemup with a focus on punching. I added in the defend the girlfriend mechanic just because we didn’t have time to really flush out an adventure map. We both learned alot from the jam, it was fun but I will never make another game again.
Who are you and what do you do?
Who am I: I’m a quiet dreamer who loves God, people, adventure, the joy of creating, and good food. I’m happily married and live in Des Moines.
What I do: I do videogame and software development under contract. I search for more meaningful videogame experiences by working on my own projects and hunting down obscure experiments. When I find out something interesting, I write about it on my blog or discuss with others in the indie game developer community.
What was the name of your game and a brief description.
Description: Ryan and I developed a 4-player 3D multiplayer racing game prototype. Three players take on the role of larger trucks as they drive through the narrow street of a third-world slum to smuggle medicine to those in need. They are chased by the fourth player, a mercenary in a car hired by the pharma company.
What did you think of the event overall?
And you must choose between either haveing a Panda or a Sloth and why. <-(dont skimp on the details…)